SmartScribs

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Proxy Design Pattern in Golang

Design Patterns are an important ingredient of clean, clear, and scalable code. In this series, we have been exploring the various Design Patterns and how to use them with Golang. In this article, we are going to discuss Proxy Design Pattern in Golang. Proxy Design Pattern, like an adapter pattern, is a structural Design Pattern. […]

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Bridge Design Pattern in Golang

So we are back again, after a long delay to study the Bridge Design Pattern in Golang. The Bridge Design Pattern is more or less used to avoid unnecessary complexity in code.¬† Just like the adapter pattern, It is a structural design pattern that allows the separation of abstraction from its implementation. In this article, […]

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Prototype Design Pattern in Golang

In this series, we are discussing Design Patterns. In the previous articles, we have already discussed the Object Factory Design Pattern,¬†Singleton Design Pattern. and Builder Design Pattern. After a long break of about a month, we are back again to explore and implement the Prototype Design Pattern in Golang. Prototype Design pattern is a ¬†creational […]

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Builder Design Pattern in Golang

In this series, we are discussing Design Patterns. In the previous articles, we have already discussed the Object Factory Design Pattern and the Singleton Design Pattern. After 10 days break, we are back again to explore and implement the Builder Design Pattern in Golang. Builder design pattern is a creational design pattern that is used […]

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Object Factory Design Pattern in Golang

In the previous article, we discussed about the Singleton design pattern and its sample usage. In this article, we will discuss one more, Object Factory Design Pattern in Golang. Object Factory is the most probably most used design pattern in the OOP world. It deals with instantiation and creation of objects and hence is a […]

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