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Design Patterns : Singleton

This is the second article of the series, wherein we will be discussing one of the easiest but beneficial design patterns, Singleton. Many times we need an object to be instantiated once and used again and again. This is the niche use case of the Singleton design pattern.  In terms of Golang, which has no […]

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Design Patterns : What and Why?

If you have ever developed a project you must have come across the term design pattern. Design Pattern is a general and reusable solution to a certain type of commonly occurring problem in the world of software design. Please note that Design patterns are not rules, they are guidelines or principles to build a robust, […]

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